Rendering Algorithm Researcher – Onsite (Cambridge, UK) About the Role: As a Rendering Algorithm Researcher , you will play a key role in designing and optimizing advanced rendering algorithms for their world-leading GPU solution . Working within a dynamic and collaborative R&D team, you will help develop innovative rendering techniques and optimize performance across GPU and SOC levels. What You’ll Do: Develop and implement rendering algorithms, prototyping them on mobile platforms. Collaborate with cross-functional teams to enhance GPU performance. Optimize rendering solutions at both the GPU subsystem and SOC level. What We’re Looking For: Degree in Computer Science or Electrical Engineering (BSEE/BSCS required, MS/PhD preferred). Expertise in graphics algorithms and a deep understanding of game rendering pipelines. Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal. Excellent team player with a self-motivated and results-driven mindset. Desirable: Experience in advanced rendering algorithm development . Hands-on experience with 3D Gaussian Splatting and game frame generation . Familiarity with game super sampling techniques . Strong understanding of mobile GPU architecture . Experience with game engines, particularly Unreal Engine 4 or 5 . Why Join? Work on cutting-edge GPU technology in a world-class R&D environment. Collaborate with top-tier talent in an international team. Competitive salary, career growth opportunities, and an innovative workplace. Interested to know more? Apply here with your CV . By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/)