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GPU Systems Software Engineer, Platform Architecture
Cupertino, California, United States
Description
Apple’s Platform Architecture group is seeking talented engineers to develop high-performance functional models of advanced GPU designs. This role involves bridging the gap between software and hardware, influencing performance improvements and enhancing the programming ease of Apple products. Candidates should possess strong software engineering skills and a solid understanding of GPU architecture. The position involves close collaboration with cross-functional hardware and software teams.
Minimum Qualifications
Preferred Qualifications
Apple offers a competitive total compensation package, with base pay ranging from $143,100 to $264,200, depending on skills, qualifications, experience, and location. Employees also have opportunities to participate in stock programs, receive comprehensive benefits, and pursue educational reimbursement. Additional bonuses, commissions, or relocation assistance may be available.
Note: Benefits, compensation, and employee stock programs are subject to eligibility and other terms.
Apple is an equal opportunity employer committed to inclusion and diversity. We promote equal opportunity regardless of race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, or other protected characteristics. Learn more about your EEO rights as an applicant.
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